Previously a Digital Designer for over 20 years, I have since transitioned into the entertainment industry as a 3D artist.
My core skills are in sculpting, modeling, texturing, concept art and UI, with a solid understanding of game art pipelines for both environments and characters with hands on experience in both UE4 and Unity in a production environment.
My digital design background gives me an edge in the use of colour theory, visual appeal, illustration, UX, UI and art direction plus a whole lot more.
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